 <span class="notranslate" onmouseover="_tipon(this)" onmouseout="_tipoff()">
 <span class="google-src-text" style="direction: ltr; text-align: left">
 <!DOCTYPE html>
 <html> 
	<body> 
		<canvas id=myCanvas width=870 height=100 style="border:1px solid #d3d3d3;"> 
		Your browser does not support the HTML5 canvas tag.
		</canvas> 


<script>
			var speed = 30; //lower is faster
			var dx = 6;
			var imgW;
			var imgH;
			var x = 0;
			var clearX;
			var clearY;
			var sizeW = 900;
			var sizeH = 100;
			var canvas;
			var cont=0;

function Frank_1() {
		ctx.shadowBlur=15;
		ctx.shadowOffsetX=10;
		ctx.shadowColor="black";
		ctx.fillStyle="blue";
		ctx.font="70px italic , sans-serif'"; 
		ctx.fillText("Video Locadora Passatempo",10 + x,75);
		x= x+dx;
}
function Frank_2() {
		ctx.shadowBlur=15;
		ctx.shadowOffsetX=10;
		ctx.shadowColor="black";
		ctx.fillStyle="blue";
		ctx.font="70px italic , sans-serif'"; 
		ctx.fillText("Video Locadora Passatempo", -820 + x,75);
}

function Clear() {
    ctx.fillStyle = "white";
    ctx.strokeStyle = "black";
    ctx.beginPath();
    ctx.rect(0, 0, 900 + x,100);
    ctx.closePath();
    ctx.fill();
    ctx.stroke();
}

function Begin() {
		canvas =document.getElementById("myCanvas"); 
		ctx=canvas.getContext("2d");
		return setInterval(Atualizar, 13);
}


function Atualizar() {
    Clear();    
    Frank_2();
    Frank_1();
    if(x > 825)
    {
        Frank_2();
	x = dx;
    }
}
Begin();

</script>

	</body> 
</html>